
This isn’t too different from what can happen during the beginning and middle of matches, but since all you need to do is hold the Crown for 45 seconds, spamming the movement-enhancing abilities makes this final phase way more chaotic than strategic, since you and your last remaining opponents are desperately trying to catch up to the Crown holder. The problem with it as it exists right now is that so many teams can potentially grab the Crown when it spawns and then just run around while spamming the abilities you can pick up and be essentially uncontested. You can still just take everyone else down as usual instead, but the Crown offers an interesting new way to win if you’re not as confident in your skills to fight against multiple teams. When a match narrows down to its last few players, a Crown will spawn somewhere on the map and, if you can hold onto it for 40 seconds, you’ll earn a victory. It forced me to stay alert at all times and expect a fight at any moment.Īnother big difference that I like in principle is that you don’t necessarily have to be the last team standing to win. Without giving any hint of where the late-match action might end up, Hyper Scape kept me guessing and constantly on the move. That pushes players around the map in a refreshingly different way than the traditional and predictable shrinking circle. It’s composed of 99 districts that gradually “decay” in random patterns over time, causing all their buildings to collapse and depriving anyone there of cover.

The map, however, breaks the mold by being a polished cityscape that’s what I imagine a mashup of Cyberpunk 2077 and The Division would look like.

On the surface, Hyper Scape’s 99-player battle royale currently sticks to the last-man-or-team-standing formula with just two game modes: solos and three-player squads.
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The poorly balanced result is instead full of frustrating gun fights and a fundamental misunderstanding of what makes the genre fun. But in the present, it’s overstuffed: in trying to differentiate itself, Hyper Scape adds loads of unique gameplay mechanics, but none of these twists really stick out as outstanding improvements. Enter Hyper Scape, currently in open beta – which, for a free-to-play game, translates into “it’s out.” Ubisoft claims this is the “future of battle royale” and, with its flashy sci-fi setting and urban environments, it certainly looks the part. You can still play this version of Hyper Scape for now, but come April 28, Ubisoft is shutting it down.I first fell in love with battle royale games at the launch of H1Z1 in 2015 and have been fascinated by watching good ideas evolve the genre and bad ones flame out ever since. These updates soon became less frequent, however, with the last update, version 3.1, arriving all the way back in April of last year. Various updates brought additional seasons and content drops as development continued. It eventually came to consoles too, but not in time or with enough enthusiasm surrounding it for it to enter the zeitgeist. Hyper Scape’s quiet life began as a cross between EA’s Apex Legends and Epic Games’ Fortnite, featuring chaotic, vertical gameplay set in a vibrant sci-fi world. “We will be taking key learnings from this game into future products.”

“We set out to create a vertical, close-quarters, and fast-paced shooter experience and we are extremely grateful to our community for joining us on our journey,” stated the Hyper Scape team. Though it failed to gain enough momentum, the publisher thanks those who joined the ride while it lasted. Hyper Scape launched not even two years ago as Ubisoft’s shot at entering the battle royale space. The publisher announced plans to shutter the game today, marking April 28 as the day it’s finally laid to rest.

The free-to-play Ubisoft battle royale shooter, Hyper Scape, is shutting down.
